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Add suport for generating steam authenticator tokens
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commit
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2 changed files with 27 additions and 4 deletions
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@ -63,6 +63,11 @@ function leftpad(str, len, pad) {
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return str;
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}
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// characters steam uses to generate the final code
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var steamChars = ['2', '3', '4', '5', '6', '7', '8', '9', 'B', 'C',
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'D', 'F', 'G', 'H', 'J', 'K', 'M', 'N', 'P', 'Q',
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'R', 'T', 'V', 'W', 'X', 'Y']
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// *** Main Function *** //
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// Calculate an OTP-Value from the given secret
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@ -75,7 +80,7 @@ function calcOTP(secret, type, counter) {
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var key = base32tohex(secret);
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var factor = "";
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if (type == "TOTP") {
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if (type.substr(0, 4) == "TOTP") {
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// Get current Time in UNIX Timestamp format (Seconds since 01.01.1970 00:00 UTC)
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var epoch = Math.round(new Date().getTime() / 1000.0);
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// Get last full 30 / 60 Seconds and convert to HEX
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@ -92,8 +97,19 @@ function calcOTP(secret, type, counter) {
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// Finally convert the HMAC-Value to the corresponding 6-digit token
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var offset = hex2dec(hmac.substring(hmac.length - 1));
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var otp = (hex2dec(hmac.substr(offset * 2, 8)) & hex2dec('7fffffff')) + '';
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var code = hex2dec(hmac.substr(offset * 2, 8)) & hex2dec('7fffffff');
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var otp = '';
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// Steam has it's own way of creating the code from the result
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if (type == "TOTP_STEAM") {
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for (var i = 0; i < 5; i++) {
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otp += steamChars[code % steamChars.length];
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code = Math.floor(code/steamChars.length);
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}
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} else {
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otp = code + '';
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otp = (otp).substr(otp.length - 6, 6);
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}
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} catch (e) {
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otp = "Invalid Secret!"
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}
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@ -69,13 +69,20 @@ Page {
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// get seconds from current Date
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var curDate = new Date();
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var seconds = curDate.getSeconds();
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var type;
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// Iterate over all List entries
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for (var i=0; i<appWin.listModel.count; i++) {
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if (appWin.listModel.get(i).type == "TOTP") {
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// Only update on full 30 / 60 Seconds or if last run of the Functions is more than 2s in the past (e.g. app was in background)
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if (appWin.listModel.get(i).otp == "------" || seconds == 30 || seconds == 0 || (curDate.getTime() - lastUpdated > 2000)) {
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var curOTP = OTP.calcOTP(appWin.listModel.get(i).secret, "TOTP")
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if (appWin.listModel.get(i).title.substr(0,6) == "Steam:") {
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type = "TOTP_STEAM"
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} else {
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type = "TOTP"
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}
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var curOTP = OTP.calcOTP(appWin.listModel.get(i).secret, type)
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appWin.listModel.setProperty(i, "otp", curOTP);
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}
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} else if (appWin.coverType == "HOTP" && (curDate.getTime() - lastUpdated > 2000) && appWin.listModel.get(i).fav == 1) {
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